Users are depicted as their microbial self
Users interact with other microbial organisms; plant, animal, air pollution, etc.
We are literally writhing with microbes. The air is full of microbes- good and bad.
The concept is to bring the invisible into view. What we mediate or cannot see and what we cannot hear.
I imagine the experience as very organic. All of it makes me consider how connected we are with our environment yet, how human beings* seemingly strive to distance themselves from this reality. So much so that we are now in peril of destroying the shared environment.
I conjecture that since we are apparently *only 10% human (what does that even mean?) That we are transferring and transforming microbial clouds. Perhaps held together by frequencies on a sub atomic level, in order to experience this existence (life) the Human aspect has chosen to mediate these layers of reality…?
I am working with artist/musician, Andrei Gravelle. Senior technical manager of Tiff Bell Lightbox.
Game developer, Chris Tihor of Ironic Iconic Studios
and various scientists towards visual representations of various microbiota.